Welcome to SDL_pcf’s documentation!¶
With SDL_pcf you can know easily use pixel-perfect bitmap fonts with SDL2:
- Use thousands of existing X11 bitmap fonts, including terminus
- Direct-to-surface writing (no temp surface needed)
- Hardware-accelerated rendering supported with SDL2 Renderer API or SDL_gpu
Using PCF fonts is as simple as:
PCF_Font *font;
font = PCF_OpenFont("ter-x24n.pcf.gz");
PCF_FontWrite(font, "Hello world !", white, screenSurface, &location);